Crochet your favorite creatures, wearables, and household items with twenty patterns inspired by the Dungeons & Dragons multiverse.
Dive into a world of crochet and adventure with this book of many patterns. Dungeons & Dragons Crochet gives fans and crocheters of all skill levels a chance to bring their favorite in-game elements to life. Create your own dangerously cute Owlbear Cub plushie, arm yourself with the Gloves of Missile Snaring, and pack your belongings in the Bag of Holding. In addition to the lore-related items, enjoy classic visual elements, like the Schools of Magic’s symbols granny squares, and a larger-than-life D20 pillow.
Filled with gorgeous photography and step-by-step instructions with pages that lay flat when open, Dungeons & Dragons Crochet will have adventurers everywhere picking up their new favorite weapon: the crochet hook.
Stacy King is a professional nerd who loves introducing new people to her favorite obsessions. Her work includes the Dungeons and Dragons’ Young Adventurer’s Guide series and Manga Classics, adapting classic literary works into graphic novels. She lives in downtown Toronto with her husband, comics author Jim Zub, and far too many dice.
View titles by Stacy King
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
View titles by Official Dungeons & Dragons Licensed
Crochet your favorite creatures, wearables, and household items with twenty patterns inspired by the Dungeons & Dragons multiverse.
Dive into a world of crochet and adventure with this book of many patterns. Dungeons & Dragons Crochet gives fans and crocheters of all skill levels a chance to bring their favorite in-game elements to life. Create your own dangerously cute Owlbear Cub plushie, arm yourself with the Gloves of Missile Snaring, and pack your belongings in the Bag of Holding. In addition to the lore-related items, enjoy classic visual elements, like the Schools of Magic’s symbols granny squares, and a larger-than-life D20 pillow.
Filled with gorgeous photography and step-by-step instructions with pages that lay flat when open, Dungeons & Dragons Crochet will have adventurers everywhere picking up their new favorite weapon: the crochet hook.
Author
Stacy King is a professional nerd who loves introducing new people to her favorite obsessions. Her work includes the Dungeons and Dragons’ Young Adventurer’s Guide series and Manga Classics, adapting classic literary works into graphic novels. She lives in downtown Toronto with her husband, comics author Jim Zub, and far too many dice.
View titles by Stacy King
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
View titles by Official Dungeons & Dragons Licensed